With submissions, there will be simpler mechanics that depend on keeping pace with your opponent’s movements instead of flicking the left stick in eight different directions within five seconds. Skilled players can keep doing what they did in previous iterations of the game, but casual players can utilize a simpler control scheme that makes the entire grappling experience less intimidating. These new grapple control settings include a full grapple assist mode, a hybrid mode, and the legacy controls. With grappling assist, players can utilize the left stick to get up, attempt a submission, or engage in ground and pound. You had little chance to defend the submission, and even less chance to get up, assuming you remembered the controls to do so.ĮA Vancouver looks to simplify both the grappling and submission systems with a grappling assist feature and two mini games for submissions, one for joints and one for chokes. The Damien Maia of video game MMA if you will. You knew you were facing someone who was skilled in submissions. If you played enough UFC 3, there were probably times you found yourself in a submission attempt from your opponent and you just set the controller down. It paints a promising picture that some of the more clunky gameplay systems from past UFC games will be more fluid and accessible to the average player. These new gameplay systems are backed up by a wide range of new transition animations for clinching, and new trips, throws, and powerful slams for takedowns. Use locomotion to press or escape the clinch or drive your opponent towards the cage to complete a takedown. This starts with dynamic striking controls with tap or hold button inputs, allowing players to throw quick strikes with a tap and more damaging strikes with a hold.īoth the clinch and takedown systems now utilize EA’s RPM (Real Player Motion Technology) to determine how a situation plays out. With UFC 4, EA Vancouver aims to make the systems more accessible to casual players, while still allowing those truly gifted video game face punchers to shine. Perfecting the tiny details of those systems was more than the casual fan could be bothered with. Those who mastered grappling and submissions dominated the rest. The best and worst parts about previous UFC games was anyone could play, but the gap between the truly skilled and average player was huge. In UFC 4, cover athletes Jorge “Gamebred” Masvidal and Israel “The Last Stylebender” Adesanya lead the way, and developer EA Vancouver looks to ride this wave with major presentation and gameplay overhauls in UFC 4. McGregor is retired (again), and new superstars have emerged to lead MMA forward. Connor McGregor sits proudly on the cover of that game, the runaway superstar of that era who cast such a large shadow nobody else could stand out. By the time EA Sports UFC 4 releases, it will have been two and a half years since EA Sports UFC 3.
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