![]() Hacking the A.I.'s Crew Teleporter won't send boarders back to the enemy ship, if one of your crew is mind-controlled and if this crewmember is not in the same room with any boarder.Ionising an active Hacking system will reset its cooldown to the amount of ion damage applied, instead of 20 seconds.Mind Control system hacked by an Auto-ship doesn't function.If you havent upgrade your weapons or boarding, youll hit a wall and lose basically by tko. De-powering Mind Control, quickly or during a pause, after setting a crew target instantly puts the system on cooldown without applying the beneficial effect. The first check-up is at sector 3: when enemies had usually 3-shields, 3-weapons, they now routinely have 5 in each, meaning three weapons or a big one (yes hermes missile, Im talking about you), plus two bubbles of shields.(see: Visualising the Drone Targeting Glitch ( all ships images on one page)) Same glitch applies to the Anti-Combat Drone. When a projectile is coming to the far right side of certain player ships, the drone's laser won't be able to intercept it, hence leaving these rooms vulnerable. Defensive Drones (Mark I, Mark II) targeting glitch.A (single) shield bubble can absorb both laser and ion projectile, if they hit at exactly/almost exactly the same time.Enemy's Ion Intruder won't stun its temporarily hostile crew (affected by Mind Control) on player's ship.Player's Anti-Personnel Drone won't move to attack a mind-controlled crew, unless another hostile crew is present in the room.(typical in-game example is using the Shield Overcharger + drone on Simo-H) A Zoltan Shield will not protect a ship that lacks Shields system from the ion pulse of a Pulsar - the pulse will ignore the Zoltan Shield and ionize 2 random systems.but for the most part this is a much more grounded game than Mojiken have made in the. The Reverse Ion Field augmentation in conjunction with Zoltan Shield but without a regular shield bubble up: the resisted ion projectile will pass through the Zoltan Shield and hit a system anyway. There are some light supernatural elements that will be instantly.For everyone that logged hundreds of hours into FTL, the mod Multiverse v5. Hull Missile does not work for any of the missile weapon blue options, including the Rock live mine event. Faster Than Light (FTL)s definitive mod, Multiverse, is now incredibly easy to install and is essentially a superior sequel.Making an FTL Jump, during which a system gets destroyed due to sabotage or fire damage, allows to avoid the hull damage.Agreeing to improve the ship reactor in exchange for resources in the Improve reactor for supplies event while having maximum (25) reactor power just consumes/wastes the resources, while keeping the reactor power capped at the max level.Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I.See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. ![]()
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