![]() This means that for you, Vayne will only have 20 Armor. Let’s say you’re dealing with Vayne on the other side – Vayne has 60 Armor, and you have 40 Lethality. Here, let me give you an example to help you out… The amount of Lethality you have would be the amount of armor removed from the enemy. Long story short, in League of Legends, Lethality is all about armor penetration. Let’s say you have a character at level 10 the formula would look like this:įixed Armor Penetration = lethality x (0.6 + 0.4 x level / 18) = 21 x (0.6 + 0.4 x 10/18) = 21 x (0.6 + 0.4 x 0, 55) = 21 x (0.6 + 0.22) = 21 x 0.82 = 17.2 An Even Closer Look at Lethality – How Does LoL Lethality Work? Looking at Duskblade of Draktharr, it grants a total of 21 lethality, and it will give you a percentage of that before you reach level 18. When an item has this special trait, they’ll have a calculation that will let you know how much Lethality you’re gaining. Riot balances Lethality in LoL by making it available little at a time, reaching the maximum Lethality at level 18. This works as penetration and depends on the champion inflicting it. Lethality ignores a fixed value of the enemy champions armor, and it cannot exceed zero. If you’re dealing with 100 physical resistance, this is going to result in 75.Ĭurrent armor = total – (percentage) = 100 – (100 x 0.25 / 100) = 100 – 25 = 75 LoL Lethality The item called Mortal Reminder applies 25% armor penetration. This is an attribute used in damage carriers and is best applied when going against targets with a large amount of armor. The opponent’s resistance isn’t going to be reduced gradually or steadily for all physical damage, but only for the champion himself. Unlike percentage armor reduction and fixed armor reduction, armor penetration is only guaranteed to the champion who applies it. If the enemy champion has 100 armor, he/she will lose 24 and keep 76.Ĭurrent armor = total – (percentage) = 100 – (100 x 24/100) = 100 – 24 = 76Īlso read: League of Legends Champions’ Weight, Height, and Age Chart Percentage Armor Penetration Take the Black Cleaver as an example it has what we refer to as a “Slit” effect – this can reduce the enemy champions’ armor by up to 24% (ouch). When you have a target hit by skill or an item that reduces the armor by a certain percentage, physical damage will be even more effective. Fixed armor reduction can exceed zero, which makes the attribute negative, increasing your damage even more. If the enemy has 20 armor, and you reduce 20, then this will leave your opponent standing there naked, with 0 armor. This reduction will cause the loss of an enemy’s temp armor. Under fixed armor reduction, the enemy’s armor can be reduced by a fixed amount. In LoL, there are actually four different types of calculations to reduce or penetrate the enemy’s armor: percentage armor reduction, fixed armor reduction, armor penetration, and Lethality. Lethality originated in 2017 and is converted into fixed armor penetration. Take ability power as an example – this is used for wizards, armor, magic resistance on tanks, physical damage for those damage carriers, and assassins. It is worth noting that some items are better on certain champions than on others. The previous name was “flat armor penetration,” and this suggested that it was good when going against targets with armor. ![]() ![]() Yes, they changed the name, and this was to clear up any confusion the LoL community may have.
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